i was supposed to get a second pass. the artist went to lunch somewhere around 1998 and the build shipped without him, so everything you are looking at right now is the placeholder that was never meant to leave the office.
my draw distance is two meters. past that there is fog, and inside the fog there is nothing that i am responsible for. this arrangement has kept me calmer than most animals of my size.
i have 214 triangles in total and six of them went into the eyes. the eyes were the priority, the eyes are still the priority, and i will defend that budget decision to anyone who brings it up.
people keep asking when the update arrives. the disc is sealed, the studio is gone, the source files are on a drive nobody can find — and i am, frankly, completely fine with the way this turned out.
high settings are for dogs with something to hide behind their textures. i have nothing to hide, because out there past the second meter there is nothing built to hide behind.
the fog is not keeping a secret from you. the fog is politely covering the part of the world where the level designer stopped working, and it has been doing that job beautifully since launch day.
you can take my shadows, my mipmaps, my second row of teeth and both of my ears if the frame budget demands it. the eyes are load-bearing and the eyes are not negotiable.
every time somebody drags the quality slider upward i lose a hind leg for roughly four seconds and the floor turns into a texture from a different game. i would genuinely rather you didn't.
| SYSTEM REQUIREMENTS | MINIMUM | RECOMMENDED |
|---|---|---|
| OS | whatever you already have | whatever you already have |
| GPU | not found | still not found |
| VRAM | 4 MB | 4 MB, but warmer |
| POLYGONS | 214 | 214 |
| TEXTURES | 64×64, applied once, in 1998 | same one, slightly faded |
| DRAW DISTANCE | 2 meters | 2 meters (do not adjust) |
| FRAMERATE | 24 on a good day | 24 on a good day |
| TICKER | $LOWINU | $LOWINU, there is only the one |
a fatal exception 0E has occurred at HIGH:SETTINGS. the dog was rendered at a level of detail he was never built for.
* the extra polygons have been returned to the fog.
* the eyes survived. the eyes always survive.
* press anything to continue at LOW.